hytos / DTI_PID / SPPIDConverter / BaseModel / Text.cs @ 1299077b
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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|
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namespace Converter.BaseModel |
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{ |
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public class Text |
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{ |
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private string _UID; |
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private string _OWNER; |
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private string _ATTRIBUTEVALUE; |
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private string _NAME; |
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private string _LOCATION; |
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private double _LOCATION_X; |
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private double _LOCATION_Y; |
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public double LOCATION_X { get { return _LOCATION_X; } } |
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public double LOCATION_Y { get { return _LOCATION_Y; } } |
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private string _VALUE; |
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private double _ANGLE; |
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private string _WIDTH; |
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private string _HEIGHT; |
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private string _AREA; |
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private string _SCENE; |
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private SPPIDSymbolInfo _SPPID; |
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private bool _ASSOCIATION; |
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|
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public string UID { get => _UID; set => _UID = value; } |
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public string ATTRIBUTEVALUE { get => _ATTRIBUTEVALUE; set => _ATTRIBUTEVALUE = value; } |
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public string NAME { get => _NAME; set => _NAME = value; } |
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public string LOCATION |
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{ |
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get |
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{ |
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return _LOCATION; |
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} |
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set |
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{ |
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_LOCATION = value; |
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double x = 0; |
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double y = 0; |
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Converter.SPPID.Util.SPPIDUtil.ConvertPointBystring(_LOCATION, ref x, ref y); |
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_LOCATION_X = x; |
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_LOCATION_Y = y; |
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} |
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} |
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public string VALUE { get => _VALUE; set => _VALUE = value; } |
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public double ANGLE |
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{ |
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get |
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{ |
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return _ANGLE; |
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} |
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set |
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{ |
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double gap = 0.05; |
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if (value < gap) |
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value = 0; |
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else if (1.57 - gap < value && value < 1.57 + gap) |
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value = 90 * Math.PI / 180; |
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else if (3.14 - gap < value && value < 3.14 + gap) |
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value = Math.PI; |
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else if (4.71 - gap < value && value < 4.71 + gap) |
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value = 270 * Math.PI / 180; |
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|
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_ANGLE = value; |
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} |
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} |
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public string WIDTH { get => _WIDTH; set => _WIDTH = value; } |
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public string HEIGHT { get => _HEIGHT; set => _HEIGHT = value; } |
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public string AREA { get => _AREA; set => _AREA = value; } |
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public SPPIDSymbolInfo SPPID { get => _SPPID; set => _SPPID = value; } |
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public bool ASSOCIATION { get => _ASSOCIATION; set => _ASSOCIATION = value; } |
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public string OWNER { get => _OWNER; set => _OWNER = value; } |
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|
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public string SCENE |
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{ |
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get |
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{ |
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return _SCENE; |
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} |
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set |
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{ |
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string[] split = value.Split(','); |
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X1 = Convert.ToDouble(split[0]); |
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Y1 = Convert.ToDouble(split[1]); |
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X2 = X1 + Convert.ToDouble(split[2]); |
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Y2 = Y1 + Convert.ToDouble(split[3]); |
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} |
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} |
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public double X1 { get; set; } |
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public double X2 { get; set; } |
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public double Y1 { get; set; } |
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public double Y2 { get; set; } |
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public SPPIDLabelLocationInfo SPPIDLabelLocation { get; set; } |
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} |
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} |