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hytos / DTI_PID / SPPIDConverter / BaseModel / Text.cs @ 12b7a2a8

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Converter.BaseModel
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{
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    public class Text
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    {
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        private string _UID;
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        private string _OWNER;
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        private string _ATTRIBUTEVALUE;
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        private string _NAME;
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        private string _LOCATION;
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        private string _VALUE;
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        private double _ANGLE;
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        private string _WIDTH;
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        private string _HEIGHT;
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        private string _AREA;
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        private string _SCENE;
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        private SPPIDSymbolInfo _SPPID;
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        private bool _ASSOCIATION;
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        public string UID { get => _UID; set => _UID = value; }
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        public string ATTRIBUTEVALUE { get => _ATTRIBUTEVALUE; set => _ATTRIBUTEVALUE = value; }
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        public string NAME { get => _NAME; set => _NAME = value; }
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        public string LOCATION { get => _LOCATION; set => _LOCATION = value; }
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        public string VALUE { get => _VALUE; set => _VALUE = value; }
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        public double ANGLE
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        {
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            get
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            {
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                return _ANGLE;
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            }
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            set
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            {
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                double gap = 0.05;
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                if (value < gap)
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                    value = 0;
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                else if (1.57 - gap < value && value < 1.57 + gap)
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                    value = 90 * Math.PI / 180;
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                else if (3.14 - gap < value && value < 3.14 + gap)
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                    value = Math.PI;
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                else if (4.71 - gap < value && value < 4.71 + gap)
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                    value = 270 * Math.PI / 180;
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                _ANGLE = value;
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            }
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        }
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        public string WIDTH { get => _WIDTH; set => _WIDTH = value; }
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        public string HEIGHT { get => _HEIGHT; set => _HEIGHT = value; }
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        public string AREA { get => _AREA; set => _AREA = value; }
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        public SPPIDSymbolInfo SPPID { get => _SPPID; set => _SPPID = value; }
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        public bool ASSOCIATION { get => _ASSOCIATION; set => _ASSOCIATION = value; }
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        public string OWNER { get => _OWNER; set => _OWNER = value; }
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        public string SCENE
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        {
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            get
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            {
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                return _SCENE;
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            }
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            set
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            {
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                string[] split = value.Split(',');
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                X1 = Convert.ToDouble(split[0]);
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                Y1 = Convert.ToDouble(split[1]);
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                X2 = X1 + Convert.ToDouble(split[2]);
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                Y2 = Y1 + Convert.ToDouble(split[3]);
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            }
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        }
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        public double X1 { get; set; }
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        public double X2 { get; set; }
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        public double Y1 { get; set; }
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        public double Y2 { get; set; }
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        public SPPIDLabelLocationInfo SPPIDLabelLocation { get; set; }
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    }
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}
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