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markus / KCOM / bin / Debug / Microsoft.Expression.Interactions.xml @ 787a4489

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<?xml version="1.0"?>
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<doc>
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    <assembly>
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        <name>Microsoft.Expression.Interactions</name>
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    </assembly>
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    <members>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ActionCommand">
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            <summary>
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            A basic implementation of ICommand that wraps a method that takes no parameters or a method that takes one parameter.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.#ctor(System.Action)">
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            <summary>
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            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ActionCommand"/> class.
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            </summary>
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            <param name="action">The action.</param>
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            <remarks>Use this constructor to provide an action that ignores the ICommand parameter.</remarks>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.#ctor(System.Action{System.Object})">
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            <summary>
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            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ActionCommand"/> class.
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            </summary>
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            <param name="objectAction">An action that takes an object parameter.</param>
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            <remarks>Use this constructor to provide an action that uses the object parameter passed by the Execute method.</remarks>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.System#Windows#Input#ICommand#CanExecute(System.Object)">
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            <summary>
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            Defines the method that determines whether the command can execute in its current state.
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            </summary>
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            <param name="parameter">Data used by the command.  If the command does not require data to be passed, then this object can be set to null.</param>
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            <returns>
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            Always returns true.
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            </returns>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.Execute(System.Object)">
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            <summary>
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            Defines the method to be called when the command is invoked.
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            </summary>
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            <param name="parameter">Data used by the command.  If the command does not require data to be passed, then this object can be set to null.</param>
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        </member>
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        <member name="E:Microsoft.Expression.Interactivity.Core.ActionCommand.System#Windows#Input#ICommand#CanExecuteChanged">
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            <summary>
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            Occurs when changes occur that affect whether the command should execute. Will not be fired by ActionCommand.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.CallMethodAction">
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            <summary>
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            Calls a method on a specified object when invoked.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.Invoke(System.Object)">
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            <summary>
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            Invokes the action.
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            </summary>
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            <param name="parameter">The parameter of the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.OnAttached">
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            <summary>
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            Called after the action is attached to an AssociatedObject.
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            </summary>
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            <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.OnDetaching">
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            <summary>
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            Called when the action is getting detached from its AssociatedObject, but before it has actually occurred.
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            </summary>
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            <remarks>Override this to unhook functionality from the AssociatedObject.</remarks>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.CallMethodAction.TargetObject">
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            <summary>
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            The object that exposes the method of interest. This is a dependency property.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.CallMethodAction.MethodName">
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            <summary>
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            The name of the method to invoke. This is a dependency property.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ChangePropertyAction">
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            <summary>
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            An action that will change a specified property to a specified value when invoked.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.#ctor">
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            <summary>
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            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ChangePropertyAction"/> class.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Invoke(System.Object)">
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            <summary>
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            Invokes the action.
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            </summary>
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            <param name="parameter">The parameter of the action. If the action does not require a parameter, then the parameter may be set to a null reference.</param>
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            <exception cref="T:System.ArgumentException">A property with <c cref="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.PropertyName"/> could not be found on the Target.</exception>
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            <exception cref="T:System.ArgumentException">Could not set <c cref="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.PropertyName"/> to the value specified by <c cref="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Value"/>.</exception>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.PropertyName">
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            <summary>
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            Gets or sets the name of the property to change. This is a dependency property.
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            </summary>
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            <value>The name of the property to change.</value>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Value">
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            <summary>
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            Gets or sets the value to set. This is a dependency property.
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            </summary>
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            <value>The value to set.</value>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Duration">
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            <summary>
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            Gets or sets the duration of the animation that will occur when the ChangePropertyAction is invoked.  This is a dependency property.
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            If the duration is unset, no animation will be applied.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Increment">
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            <summary>
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            Increment by Value if true; otherwise, set the value directly. If the property cannot be incremented, it will instead try to set the value directly.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ComparisonCondition">
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            <summary>
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            Represents one ternary condition.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ComparisonCondition.Evaluate">
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            <summary>
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            Method that evaluates the condition. Note that this method can throw ArgumentException if the operator is
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            incompatible with the type. For instance, operators LessThan, LessThanOrEqual, GreaterThan, and GreaterThanOrEqual
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            require both operators to implement IComparable. 
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            </summary>
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            <returns>Returns true if the condition has been met; otherwise, returns false.</returns>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ComparisonCondition.EnsureBindingUpToDate">
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            <summary>
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            Ensure that any binding on DP operands are up-to-date.  
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ComparisonCondition.LeftOperand">
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            <summary>
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            Gets or sets the left operand.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ComparisonCondition.RightOperand">
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            <summary>
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            Gets or sets the right operand.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ComparisonCondition.Operator">
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            <summary>
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            Gets or sets the comparison operator. 
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ComparisonConditionType">
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            <summary>
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            Enumeration of different comparison operators.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.ComparisonLogic.EvaluateImpl(System.Object,Microsoft.Expression.Interactivity.Core.ComparisonConditionType,System.Object)">
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            <summary>
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            This method evaluates operands. 
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            </summary>
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            <param name="leftOperand">Left operand from the LeftOperand property.</param>
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            <param name="operatorType">Operator from Operator property.</param>
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            <param name="rightOperand">Right operand from the RightOperand property.</param>
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            <returns>Returns true if the condition is met; otherwise, returns false.</returns>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.ComparisonLogic.EvaluateComparable(System.IComparable,Microsoft.Expression.Interactivity.Core.ComparisonConditionType,System.IComparable)">
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            <summary>
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            Evaluates both operands that implement the IComparable interface.
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            </summary>
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            <param name="leftOperand">Left operand from the LeftOperand property.</param>
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            <param name="operatorType">Operator from Operator property.</param>
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            <param name="rightOperand">Right operand from the RightOperand property.</param>
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            <returns>Returns true if the condition is met; otherwise, returns false.</returns>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ForwardChaining">
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            <summary>
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            Forward chaining.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ConditionalExpression">
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            <summary>
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            Represents a conditional expression that is set on a ConditionBehavior.Condition property. 
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            Contains a list of conditions that gets evaluated in order to return true or false for ICondition.Evaluate().
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ICondition">
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            <summary>
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            An interface that a given object must implement in order to be 
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            set on a ConditionBehavior.Condition property. 
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ConditionalExpression.#ctor">
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            <summary>
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            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ConditionalExpression"/> class.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ConditionalExpression.Evaluate">
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            <summary>
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            Goes through the Conditions collection and evalutes each condition based on 
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            ForwardChaining property.
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            </summary>
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            <returns>Returns true if conditions are met; otherwise, returns false.</returns>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ConditionalExpression.ForwardChaining">
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            <summary>
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            Gets or sets forward chaining for the conditions.
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            If forward chaining is set to ForwardChaining.And, all conditions must be met.
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            If forward chaining is set to ForwardChaining.Or, only one condition must be met.                
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ConditionalExpression.Conditions">
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            <summary>
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            Return the Condition collections.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ConditionBehavior">
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            <summary>
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            A behavior that attaches to a trigger and controls the conditions
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            to fire the actions. 
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ConditionBehavior.#ctor">
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            <summary>
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            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ConditionBehavior"/> class.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ConditionBehavior.OnPreviewInvoke(System.Object,System.Windows.Interactivity.PreviewInvokeEventArgs)">
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            <summary>
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            The event handler that is listening to the preview invoke event that is fired by 
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            the trigger. Setting PreviewInvokeEventArgs.Cancelling to True will
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            cancel the invocation.
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            </summary>
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            <param name="sender">The trigger base object.</param>
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            <param name="e">An object of type PreviewInvokeEventArgs where e.Cancelling can be set to True.</param>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.ConditionBehavior.Condition">
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            <summary>
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            Gets or sets the IConditon object on behavior.
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            </summary>
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            <value>The name of the condition to change.</value>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.DataBindingHelper">
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            <summary>
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            Helper class for managing binding expressions on dependency objects.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.DataBindingHelper.EnsureDataBindingUpToDateOnMembers(System.Windows.DependencyObject)">
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            <summary>
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            Ensure that all DP on an action with binding expressions are
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            up to date. DataTrigger fires during data binding phase. Since
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            actions are children of the trigger, any bindings on the action
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            may not be up-to-date. This routine is called before the action
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            is invoked in order to guarantee that all bindings are up-to-date
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            with the most current data. 
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.DataBindingHelper.EnsureDataBindingOnActionsUpToDate(System.Windows.Interactivity.TriggerBase{System.Windows.DependencyObject})">
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            <summary>
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            Ensures that all binding expression on actions are up to date
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.DataBindingHelper.EnsureBindingUpToDate(System.Windows.DependencyObject,System.Windows.DependencyProperty)">
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            <summary>
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             This helper function ensures that, if a dependency property on a dependency object
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             has a binding expression, the binding expression is up-to-date. 
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            </summary>
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            <param name="target"></param>
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            <param name="dp"></param>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.DataStateBehavior">
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            <summary>
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            Toggles between two states based on a conditional statement.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.DataStateBehavior.OnAttached">
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            <summary>
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            Called after the behavior is attached to an AssociatedObject.
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            </summary>
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            <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.DataStateBehavior.IsElementLoaded(System.Windows.FrameworkElement)">
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            <summary>
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            A helper function to take the place of FrameworkElement.IsLoaded, as this property isn't available in Silverlight.
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            </summary>
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            <param name="element">The element of interest.</param>
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            <returns>Returns true if the element has been loaded; otherwise, returns false.</returns>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.Binding">
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            <summary>
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            Gets or sets the binding that produces the property value of the data object. This is a dependency property.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.Value">
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            <summary>
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            Gets or sets the value to be compared with the property value of the data object. This is a dependency property.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.TrueState">
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            <summary>
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            Gets or sets the name of the visual state to transition to when the condition is met. This is a dependency property.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.FalseState">
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            <summary>
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            Gets or sets the name of the visual state to transition to when the condition is not met. This is a dependency property.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.DataStoreChangedTrigger">
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            <summary>
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            Trigger designed to be bound to a data store property. Fires when the property changes.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger">
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             <summary>
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             Represents a trigger that performs actions when the bound data have changed. 
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             </summary>
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            UA_REVIEW:chabiss
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.EvaluateBindingChange(System.Object)">
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            <summary>
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            Called when the binding property has changed. 
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            UA_REVIEW:chabiss
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            </summary>
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            <param name="args"><see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> argument.</param>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.OnAttached">
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            <summary>
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            Called after the trigger is attached to an AssociatedObject.
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            UA_REVIEW:chabiss
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.OnDetaching">
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            <summary>
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            Called when the trigger is being detached from its AssociatedObject, but before it has actually occurred.
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            UA_REVIEW:chabiss
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.Binding">
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             <summary>
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             A binding object that the trigger will listen to, and that causes the trigger to fire when it changes.
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             </summary>
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            UA_REVIEW:chabiss
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.DataTrigger">
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            <summary>
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            Represents a trigger that performs actions when the bound data meets a specified condition.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.DataTrigger.EvaluateBindingChange(System.Object)">
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            <summary>
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            Called when the binding property has changed. 
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            UA_REVIEW:chabiss
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            </summary>
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            <param name="args"><see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> argument.</param>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.DataTrigger.Value">
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            <summary>
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            Gets or sets the value to be compared with the property value of the data object. This is a dependency property.
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            </summary>
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        </member>
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        <member name="P:Microsoft.Expression.Interactivity.Core.DataTrigger.Comparison">
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            <summary>
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            Gets or sets the type of comparison to be performed between the specified values. This is a dependency property.
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            </summary>
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        </member>
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        <member name="T:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager">
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            <summary>
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            ExtendedVisualStateManager is a custom VisualStateManager that can smooth out the animation of layout properties.
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            With this custom VisualStateManager, states can include changes to properties like Grid.Column, can change element heights to or from Auto, and so on.
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            These changes will be smoothed out over time using the GeneratedDuration and GeneratedEasingFunction of the appropriate transition.
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            See the "VisualStateManager overrides" region below for a general description of the algorithm.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.UseFluidLayoutProperty">
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            <summary>
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            A VisualStateGroup that can use FluidLayout or not.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.RuntimeVisibilityPropertyProperty">
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            <summary>
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            Visibility is shadowed by a custom attached property at runtime.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValuesProperty">
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            <summary>
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            A VisualStateGroup keeps a list of these original values in an attached property.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.LayoutStoryboardProperty">
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            <summary>
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            For every state, the layout-specific properties get extracted and then are attached to the state. These properties are removed from the state itself.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CurrentStateProperty">
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            <summary>
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            Remember the current state.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.TransitionEffectProperty">
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            <summary>
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            The TransitionEffect to use when the state changes.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.TransitionEffectStoryboardProperty">
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            <summary>
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            The TransitionEffectStoryboard in use during the state change.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.DidCacheBackgroundProperty">
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            <summary>
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            The cached background in use during the state change.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CachedBackgroundProperty">
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            <summary>
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            The cached background in use during the state change.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CachedEffectProperty">
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            <summary>
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            The cached background in use during the state change.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.MovingElements">
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            <summary>
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            This is the set of elements that are currently in motion.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.LayoutTransitionStoryboard">
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            <summary>
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            This is the storyboard that is animating the transition.
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            </summary>
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        </member>
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        <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.LayoutProperties">
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            <summary>
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            This list contains all the known layout properties.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.StopAnimations">
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            <summary>
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            Stop the animation and replace the layout changes that were made to support that animation.
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            </summary>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.FindTransition(System.Windows.VisualStateGroup,System.Windows.VisualState,System.Windows.VisualState)">
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            <summary>
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            Locate the transition that VisualStateManager will use to animate the change, so that the layout animation can match the duration and easing.
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            </summary>
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            <param name="group">The group in which the transition is taking place.</param>
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            <param name="previousState">The state that you are coming from.</param>
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            <param name="state">The state you are going to.</param>
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            <returns>The transition</returns>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.ExtractLayoutStoryboard(System.Windows.VisualState)">
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            <summary>
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            Remove all layout-affecting properties from the Storyboard for the state and cache them in an attached property.
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            </summary>
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            <param name="state">The state you are moving to.</param>
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            <returns>A Storyboard containing the layout properties in that state.</returns>
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        </member>
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        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.FindTargetElements(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Windows.Media.Animation.Storyboard,System.Collections.Generic.List{Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord},System.Collections.Generic.List{System.Windows.FrameworkElement})">
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            <summary>
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            The set of target elements is the set of all elements that might have moved in a layout transition. This set is the closure of:
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             - Elements with layout properties animated in the state.
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             - Siblings of elements in the set.
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             - Parents of elements in the set.
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            Subsequent code will check these rectangles both before and after the layout change.
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            </summary>
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            <param name="control">The control whose layout is changing state.</param>
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            <param name="layoutStoryboard">The storyboard containing the layout changes.</param>
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            <param name="originalValueRecords">Any previous values from previous state navigations that might be reverted.</param>
474
            <param name="movingElements">The set of elements currently in motion, if there is a state change transition ongoing.</param>
475
            <returns>The full set of elements whose layout may have changed.</returns>
476
        </member>
477
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.GetRectsOfTargets(System.Collections.Generic.List{System.Windows.FrameworkElement},System.Collections.Generic.List{System.Windows.FrameworkElement})">
478
            <summary>
479
            Gets a set of rectangles for all the elements in the target list.
480
            </summary>
481
            <param name="targets">The set of elements to consider.</param>
482
            <param name="movingElements">The set of elements currently in motion.</param>
483
            <returns>A Dictionary mapping elements to their Rects.</returns>
484
        </member>
485
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.GetLayoutRect(System.Windows.FrameworkElement)">
486
            <summary>
487
            Get the layout rectangle of an element, by getting the layout slot and then computing which portion of the slot is being used.
488
            </summary>
489
            <param name="element">The element whose layout Rect will be retrieved.</param>
490
            <returns>The layout Rect of that element.</returns>
491
        </member>
492
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.GetOldOpacities(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Windows.Media.Animation.Storyboard,System.Collections.Generic.List{Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord},System.Collections.Generic.List{System.Windows.FrameworkElement})">
493
            <summary>
494
            Get the opacities of elements at the time of the state change, instead of visibilities, because the state change may be in process and the current value is the most important.
495
            </summary>
496
            <param name="control">The control whose state is changing.</param>
497
            <param name="layoutStoryboard">The storyboard with the layout properties.</param>
498
            <param name="originalValueRecords">The set of original values.</param>
499
            <returns></returns>
500
        </member>
501
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.SetLayoutStoryboardProperties(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Windows.Media.Animation.Storyboard,System.Collections.Generic.List{Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord})">
502
            <summary>
503
            Go through the layout Storyboard and set all the properties by using SetValue to enable calling UpdateLayout without
504
            ticking the timeline, which would cause a render.
505
            All values that are overwritten will be stored in the collection of OriginalValueRecords so that they can be replaced later.
506
            </summary>
507
            <param name="control">The control whose state is changing.</param>
508
            <param name="layoutStoryboard">The Storyboard holding the layout properties.</param>
509
            <param name="originalValueRecords">The store of original values.</param>
510
        </member>
511
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.WrapMovingElementsInCanvases(System.Collections.Generic.List{System.Windows.FrameworkElement},System.Collections.Generic.Dictionary{System.Windows.FrameworkElement,System.Windows.Rect},System.Collections.Generic.Dictionary{System.Windows.FrameworkElement,System.Windows.Rect})">
512
            <summary>
513
            Take all the elements that will be moving as a result of the layout animation, and wrap them in Canvas panels so that
514
            they do not affect their sibling elements.
515
            </summary>
516
            <param name="movingElements">The set of elements that will be moving.</param>
517
        </member>
518
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.UnwrapMovingElementsFromCanvases(System.Collections.Generic.List{System.Windows.FrameworkElement})">
519
            <summary>
520
            Take all the elements that have been moving as a result of the layout animation, and unwrap them from their Canvas panels.
521
            </summary>
522
            <param name="movingElements">The set of elements that have been moving.</param>
523
        </member>
524
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CopyLayoutProperties(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Boolean)">
525
            <summary>
526
            Copy the layout properties from the source element to the target element, clearing them from the source.
527
            </summary>
528
            <param name="source">The source of the layout properties.</param>
529
            <param name="target">The destination of the layout properties.</param>
530
        </member>
531
        <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CreateLayoutTransitionStoryboard(System.Windows.VisualTransition,System.Collections.Generic.List{System.Windows.FrameworkElement},System.Collections.Generic.Dictionary{System.Windows.FrameworkElement,System.Double})">
532
            <summary>
533
            Create the actual Storyboard that will be used to animate the transition. Use all previously calculated results.
534
            </summary>
535
            <param name="duration">The duration of the animation.</param>
536
            <param name="ease">The easing function to be used in the animation.</param>
537
            <param name="movingElements">The set of elements that will be moving.</param>
538
            <param name="oldOpacities">The old opacities of the elements whose visibility properties are changing.</param>
539
            <returns>The Storyboard.</returns>
540
        </member>
541
        <member name="T:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord">
542
            <summary>
543
            OriginalValueRecord remembers the original value of a property that was changed in a state.
544
            </summary>
545
        </member>
546
        <member name="T:Microsoft.Expression.Interactivity.Layout.FluidMoveScope">
547
            <summary>
548
            This enumerated type indicates whether a FluidMoveBehavior applies to the element to which it is attached, or to the children of that element.
549
            "Self" is useful when there is a single element that should behave in a special manner; "Children" is useful when the same behavior should apply to all
550
            children of a WrapPanel or to the ItemsHost panel of an ItemsControl.
551
            </summary>
552
        </member>
553
        <member name="T:Microsoft.Expression.Interactivity.Layout.TagType">
554
            <summary>
555
            This enumerated type indicates whether an element is identified by itself, or by its DataContext.
556
            DataContext identification allows movement from one data-driven location to another.
557
            </summary>
558
        </member>
559
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.AppliesToProperty">
560
            <summary>
561
            Dependency property for the scope of the behavior. See FluidMoveScope for more details.
562
            </summary>
563
        </member>
564
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.IsActiveProperty">
565
            <summary>
566
            Dependency property for the active state of the behavior.
567
            </summary>
568
        </member>
569
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagProperty">
570
            <summary>
571
            Dependency property that provides the ability to use the element as its own tag, or the binding on the element.
572
            </summary>
573
        </member>
574
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagPathProperty">
575
            <summary>
576
            Dependency property for the extra path to add to the binding when UsaBindingAsTag is true.
577
            </summary>
578
        </member>
579
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.IdentityTagProperty">
580
            <summary>
581
            Identity tag used to detect element motion between containers.
582
            </summary>
583
        </member>
584
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.AppliesTo">
585
            <summary>
586
            Indicates whether the behavior applies just to this element, or to all children of the element (if the element is a Panel).
587
            </summary>
588
        </member>
589
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.IsActive">
590
            <summary>
591
            Indicates whether the behavior is currently active.
592
            </summary>
593
        </member>
594
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.Tag">
595
            <summary>
596
            Indicates whether to use the element as its own tag, or to use the binding on the element as the tag.
597
            </summary>
598
        </member>
599
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagPath">
600
            <summary>
601
            Extra path to add to the binding when TagType is specified.
602
            </summary>
603
        </member>
604
        <member name="T:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagData">
605
            <summary>
606
            Private structure that stores all relevant data pertaining to a tagged item.
607
            </summary>
608
        </member>
609
        <member name="T:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior">
610
            <summary>
611
            Behavior that watches an element (or a set of elements) for layout changes, and moves the element smoothly to the new position when needed.
612
            This behavior does not animate the size or visibility of an element; it only animates the offset of that element within its parent container.
613
            </summary>
614
        </member>
615
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.DurationProperty">
616
            <summary>
617
            Dependency property for the duration of the move.
618
            </summary>
619
        </member>
620
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTagProperty">
621
            <summary>
622
            Dependency property for the tag type to use just before the object is loaded.
623
            </summary>
624
        </member>
625
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTagPathProperty">
626
            <summary>
627
            Dependency property for the extra path to add to the binding when UsaBindingAsTag is true.
628
            </summary>
629
        </member>
630
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialIdentityTagProperty">
631
            <summary>
632
            Identity tag used to detect element motion between containers.
633
            </summary>
634
        </member>
635
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.FloatAboveProperty">
636
            <summary>
637
            Dependency property for the FloatAbove flag.
638
            </summary>
639
        </member>
640
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseXProperty">
641
            <summary>
642
            Dependency property for the EasingFunction to use for the horizontal component of the move.
643
            </summary>
644
        </member>
645
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseYProperty">
646
            <summary>
647
            Dependency property for the EasingFunction to use for the vertical component of the move.
648
            </summary>
649
        </member>
650
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.OverlayProperty">
651
            <summary>
652
            Remember the popup/adorner being used, in case of element motion between containers when FloatAbove is true.
653
            </summary>
654
        </member>
655
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.CacheDuringOverlayProperty">
656
            <summary>
657
            Opacity cache used when floating a Popup.
658
            </summary>
659
        </member>
660
        <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.HasTransformWrapperProperty">
661
            <summary>
662
            Marks the animation transform.
663
            </summary>
664
        </member>
665
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.Duration">
666
            <summary>
667
            The duration of the move.
668
            </summary>
669
        </member>
670
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTag">
671
            <summary>
672
            Spawning point for this item.
673
            </summary>
674
        </member>
675
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTagPath">
676
            <summary>
677
            Extra path to add to the binding when TagType is specified.
678
            </summary>
679
        </member>
680
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.FloatAbove">
681
            <summary>
682
            Flag that says whether elements are allowed to float above their containers (in a Popup or Adorner) when changing containers.
683
            </summary>
684
        </member>
685
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseX">
686
            <summary>
687
            EasingFunction to use for the horizontal component of the move.
688
            </summary>
689
        </member>
690
        <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseY">
691
            <summary>
692
            EasingFunction to use for the vertical component of the move.
693
            </summary>
694
        </member>
695
        <member name="T:Microsoft.Expression.Interactivity.Layout.AdornerContainer">
696
            <summary>
697
            Simple helper class to allow any UIElements to be used as an Adorner.
698
            </summary>
699
        </member>
700
        <member name="T:Microsoft.Expression.Interactivity.Core.GoToStateAction">
701
            <summary>
702
            An action that will transition a FrameworkElement to a specified VisualState when invoked.
703
            </summary>
704
            <remarks>
705
            If the TargetName property is set, this action will attempt to change the state of the targeted element. If not, it walks
706
            the element tree in an attempt to locate an alternative target that defines states. ControlTemplate and UserControl are 
707
            two common possibilities.
708
            </remarks>
709
        </member>
710
        <member name="M:Microsoft.Expression.Interactivity.Core.GoToStateAction.OnTargetChanged(System.Windows.FrameworkElement,System.Windows.FrameworkElement)">
711
            <summary>
712
            Called when the target changes. If the TargetName property isn't set, this action has custom behavior.
713
            </summary>
714
            <param name="oldTarget"></param>
715
            <param name="newTarget"></param>
716
            <exception cref="T:System.InvalidOperationException">Could not locate an appropriate FrameworkElement with states.</exception>
717
        </member>
718
        <member name="M:Microsoft.Expression.Interactivity.Core.GoToStateAction.Invoke(System.Object)">
719
            <summary>
720
            This method is called when some criteria is met and the action is invoked.
721
            </summary>
722
            <param name="parameter"></param>
723
            <exception cref="T:System.InvalidOperationException">Could not change the target to the specified StateName.</exception>
724
        </member>
725
        <member name="P:Microsoft.Expression.Interactivity.Core.GoToStateAction.UseTransitions">
726
            <summary>
727
            Determines whether or not to use a VisualTransition to transition between states.
728
            </summary>
729
        </member>
730
        <member name="P:Microsoft.Expression.Interactivity.Core.GoToStateAction.StateName">
731
            <summary>
732
            The name of the VisualState.  
733
            </summary>
734
        </member>
735
        <member name="T:Microsoft.Expression.Interactivity.Input.KeyTrigger">
736
            <summary>
737
            A Trigger that is triggered by a keyboard event.  If the target Key and Modifiers are detected, it fires.
738
            </summary>
739
        </member>
740
        <member name="P:Microsoft.Expression.Interactivity.Input.KeyTrigger.Key">
741
            <summary>
742
            The key that must be pressed for the trigger to fire.
743
            </summary>
744
        </member>
745
        <member name="P:Microsoft.Expression.Interactivity.Input.KeyTrigger.Modifiers">
746
            <summary>
747
            The modifiers that must be active for the trigger to fire (the default is no modifiers pressed).
748
            </summary>
749
        </member>
750
        <member name="P:Microsoft.Expression.Interactivity.Input.KeyTrigger.ActiveOnFocus">
751
            <summary>
752
            If true, the Trigger only listens to its trigger Source object, which means that element must have focus for the trigger to fire.
753
            If false, the Trigger listens at the root, so any unhandled KeyDown/Up messages will be caught.
754
            </summary>
755
        </member>
756
        <member name="P:Microsoft.Expression.Interactivity.Input.KeyTrigger.FiredOn">
757
            <summary>
758
            Determines whether or not to listen to the KeyDown or KeyUp event.
759
            </summary>
760
        </member>
761
        <member name="T:Microsoft.Expression.Interactivity.Core.LaunchUriOrFileAction">
762
            <summary>
763
            An action that will launch a process to open a file or Uri. For files, this action will launch the default program 
764
            for the given file extension. A Uri will open in a web browser.
765
            </summary>
766
        </member>
767
        <member name="M:Microsoft.Expression.Interactivity.Core.LaunchUriOrFileAction.Invoke(System.Object)">
768
            <summary>
769
            This method is called when some criteria is met and the action is invoked.
770
            </summary>
771
            <param name="parameter"></param>
772
        </member>
773
        <member name="P:Microsoft.Expression.Interactivity.Core.LaunchUriOrFileAction.Path">
774
            <summary>
775
            The file or Uri to open. 
776
            </summary>
777
        </member>
778
        <member name="T:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior">
779
            <summary>
780
            Repositions the attached element in response to mouse drag gestures on the element.
781
            </summary>
782
        </member>
783
        <member name="F:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.XProperty">
784
            <summary>
785
            Dependency property for the X position of the dragged element, relative to the left of the root element.
786
            </summary>
787
        </member>
788
        <member name="F:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.YProperty">
789
            <summary>
790
            Dependency property for the Y position of the dragged element, relative to the top of the root element.
791
            </summary>
792
        </member>
793
        <member name="F:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ConstrainToParentBoundsProperty">
794
            <summary>
795
            Dependency property for the ConstrainToParentBounds property. If true, the dragged element will be constrained to stay within the bounds of its parent container.
796
            </summary>
797
        </member>
798
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.UpdatePosition(System.Windows.Point)">
799
            <summary>
800
            Attempts to update the position of the associated element to the specified coordinates.
801
            </summary>
802
            <param name="point">The desired position of the element in root coordinates.</param>
803
        </member>
804
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ApplyTranslation(System.Double,System.Double)">
805
            <summary>
806
            Applies a relative position translation to the associated element.
807
            </summary>
808
            <param name="x">The X component of the desired translation in root coordinates.</param>
809
            <param name="y">The Y component of the desired translation in root coordinates.</param>
810
        </member>
811
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ApplyTranslationTransform(System.Double,System.Double)">
812
            <summary>
813
            Applies the given translation to the RenderTransform of the associated element.
814
            </summary>
815
            <param name="x">The X component of the translation in parent coordinates.</param>
816
            <param name="y">The Y component of the translation in parent coordinates.</param>
817
        </member>
818
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.CloneTransform(System.Windows.Media.Transform)">
819
            <summary>
820
            Does a recursive deep copy of the specified transform.
821
            </summary>
822
            <param name="transform">The transform to clone.</param>
823
            <returns>A deep copy of the specified transform, or null if the specified transform is null.</returns>
824
            <exception cref="T:System.ArgumentException">Thrown if the type of the Transform is not recognized.</exception>
825
        </member>
826
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.UpdatePosition">
827
            <summary>
828
            Updates the X and Y properties based on the current rendered position of the associated element.
829
            </summary>
830
        </member>
831
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.RectContainsRect(System.Windows.Rect,System.Windows.Rect)">
832
            <summary>
833
            Check if one Rect is contained by another.
834
            </summary>
835
            <param name="rect1">The containing Rect.</param>
836
            <param name="rect2">The contained Rect.</param>
837
            <returns><c>True</c> if rect1 contains rect2; otherwise, <c>False</c>.</returns>
838
        </member>
839
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.TransformAsVector(System.Windows.Media.GeneralTransform,System.Double,System.Double)">
840
            <summary>
841
            Transforms as vector.
842
            </summary>
843
            <param name="transform">The transform.</param>
844
            <param name="x">The X component of the vector.</param>
845
            <param name="y">The Y component of the vector.</param>
846
            <returns>A point containing the values of X and Y transformed by transform as a vector.</returns>
847
        </member>
848
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.GetTransformOffset(System.Windows.Media.GeneralTransform)">
849
            <summary>
850
            Gets the transform offset.
851
            </summary>
852
            <param name="transform">The transform.</param>
853
            <returns>The offset of the transform.</returns>
854
        </member>
855
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.OnAttached">
856
            <summary>
857
            Called after the behavior is attached to an AssociatedObject.
858
            </summary>
859
            <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>
860
        </member>
861
        <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.OnDetaching">
862
            <summary>
863
            Called when the behavior is getting detached from its AssociatedObject, but before it has actually occurred.
864
            </summary>
865
            <remarks>Override this to unhook functionality from the AssociatedObject.</remarks>
866
        </member>
867
        <member name="E:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.DragBegun">
868
            <summary>
869
            Occurs when a drag gesture is initiated.
870
            </summary>
871
        </member>
872
        <member name="E:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.Dragging">
873
            <summary>
874
            Occurs when a drag gesture update is processed.
875
            </summary>
876
        </member>
877
        <member name="E:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.DragFinished">
878
            <summary>
879
            Occurs when a drag gesture is finished.
880
            </summary>
881
        </member>
882
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.X">
883
            <summary>
884
            Gets or sets the X position of the dragged element, relative to the left of the root element. This is a dependency property.
885
            </summary>
886
        </member>
887
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.Y">
888
            <summary>
889
            Gets or sets the Y position of the dragged element, relative to the top of the root element. This is a dependency property.
890
            </summary>
891
        </member>
892
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ConstrainToParentBounds">
893
            <summary>
894
            Gets or sets a value indicating whether the dragged element is constrained to stay within the bounds of its parent container. This is a dependency property.
895
            </summary>
896
            <value>
897
                    <c>True</c> if the dragged element should be constrained to its parents bounds; otherwise, <c>False</c>.
898
            </value>
899
        </member>
900
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ActualPosition">
901
            <summary>
902
            Gets the on-screen position of the associated element in root coordinates.
903
            </summary>
904
            <value>The on-screen position of the associated element in root coordinates.</value>
905
        </member>
906
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ElementBounds">
907
            <summary>
908
            Gets the element bounds in element coordinates.
909
            </summary>
910
            <value>The element bounds in element coordinates.</value>
911
        </member>
912
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ParentElement">
913
            <summary>
914
            Gets the parent element of the associated object.
915
            </summary>
916
            <value>The parent element of the associated object.</value>
917
        </member>
918
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.RootElement">
919
            <summary>
920
            Gets the root element of the scene in which the associated object is located.
921
            </summary>
922
            <value>The root element of the scene in which the associated object is located.</value>
923
        </member>
924
        <member name="P:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.RenderTransform">
925
            <summary>
926
            Gets and sets the RenderTransform of the associated element.
927
            </summary>
928
        </member>
929
        <member name="T:Microsoft.Expression.Interactivity.Media.PlaySoundAction">
930
            <summary>
931
            An action that will play a sound to completion.
932
            </summary>
933
            <remarks>
934
            This action is intended for use with short sound effects that don't need to be stopped or controlled. If you're trying 
935
            to create a music player or game, it may not meet your needs.
936
            </remarks>
937
        </member>
938
        <member name="M:Microsoft.Expression.Interactivity.Media.PlaySoundAction.#ctor">
939
            <summary>
940
            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Media.PlaySoundAction"/> class.
941
            </summary>
942
        </member>
943
        <member name="M:Microsoft.Expression.Interactivity.Media.PlaySoundAction.SetMediaElementProperties(System.Windows.Controls.MediaElement)">
944
            <summary>
945
            When the action is invoked, this method is used to customize the dynamically created MediaElement.
946
            </summary>
947
            <remarks>
948
            This method may be useful for Action authors who wish to extend PlaySoundAction. If you want to control the 
949
            MediaElement Balance property, you could inherit from PlaySoundAction and override this method.
950
            </remarks>
951
            <param name="mediaElement"></param>
952
        </member>
953
        <member name="M:Microsoft.Expression.Interactivity.Media.PlaySoundAction.Invoke(System.Object)">
954
            <summary>
955
            This method is called when some criteria are met and the action should be invoked. 
956
            </summary>
957
            <remarks>
958
            Each invocation of the Action plays a new sound. Although the implementation is subject-to-change, the caller should 
959
            anticipate that this will create a new MediaElement that will be cleaned up when the sound completes or if the media 
960
            fails to play.
961
            </remarks>
962
            <param name="parameter"></param>
963
        </member>
964
        <member name="P:Microsoft.Expression.Interactivity.Media.PlaySoundAction.Source">
965
            <summary>
966
            A Uri defining the location of the sound file. This is used to set the source property of the MediaElement. This is a dependency property.
967
            </summary>
968
            <remarks>
969
            The sound can be any file format supported by MediaElement. In the case of a video, it will play only the
970
            audio portion.
971
            </remarks>
972
        </member>
973
        <member name="P:Microsoft.Expression.Interactivity.Media.PlaySoundAction.Volume">
974
            <summary>
975
            Control the volume of the sound. This is used to set the Volume property of the MediaElement. This is a dependency property.
976
            </summary>
977
        </member>
978
        <member name="T:Microsoft.Expression.Interactivity.Core.RemoveElementAction">
979
            <summary>
980
            An action that will remove the targeted element from the tree when invoked.
981
            </summary>
982
            <remarks>
983
            This action may fail. The action understands how to remove elements from common parents but not from custom collections or direct manipulation
984
            of the visual tree.
985
            </remarks>
986
        </member>
987
        <member name="T:Microsoft.Expression.Interactivity.Core.SetDataStoreValueAction">
988
            <summary>
989
            An action that will change the value of a property from a data store object.
990
            This class is identical to ChangePropertyAction. The only difference is that the data store picker is loaded 
991
            for this action.
992
            </summary>
993
        </member>
994
        <member name="T:Microsoft.Expression.Interactivity.Media.StoryboardAction">
995
            <summary>
996
            An abstract class that provides the ability to target a Storyboard.
997
            </summary>
998
            <remarks>
999
            For action authors, this class provides a standard way to target a Storyboard. Design tools may choose to provide a 
1000
            special editing experience for classes that inherit from this action, thereby improving the designer experience.
1001
            </remarks>
1002
        </member>
1003
        <member name="M:Microsoft.Expression.Interactivity.Media.StoryboardAction.OnStoryboardChanged(System.Windows.DependencyPropertyChangedEventArgs)">
1004
            <summary>
1005
            This method is called when the Storyboard property is changed.
1006
            </summary>
1007
            <param name="args"></param>
1008
        </member>
1009
        <member name="P:Microsoft.Expression.Interactivity.Media.StoryboardAction.Storyboard">
1010
            <summary>
1011
            The targeted Storyboard. This is a dependency property.
1012
            </summary>
1013
        </member>
1014
        <member name="T:Microsoft.Expression.Interactivity.Media.ControlStoryboardAction">
1015
            <summary>
1016
            An action that will change the state of a targeted storyboard when invoked.
1017
            </summary>
1018
        </member>
1019
        <member name="M:Microsoft.Expression.Interactivity.Media.ControlStoryboardAction.Invoke(System.Object)">
1020
            <summary>
1021
            This method is called when some criteria is met and the action should be invoked. This method will attempt to 
1022
            change the targeted storyboard in a way defined by the ControlStoryboardOption.
1023
            </summary>
1024
            <param name="parameter"></param>
1025
        </member>
1026
        <member name="T:Microsoft.Expression.Interactivity.Media.StoryboardTrigger">
1027
            <summary>
1028
            An abstract class that provides the ability to target a Storyboard.
1029
            </summary>
1030
            <remarks>
1031
            For Trigger authors, this class provides a standard way to target a Storyboard. Design tools may choose to provide a 
1032
            special editing experience for classes that inherit from this trigger, thereby improving the designer experience. 
1033
            </remarks>
1034
        </member>
1035
        <member name="M:Microsoft.Expression.Interactivity.Media.StoryboardTrigger.OnStoryboardChanged(System.Windows.DependencyPropertyChangedEventArgs)">
1036
            <summary>
1037
            This method is called when the Storyboard property is changed.
1038
            </summary>
1039
        </member>
1040
        <member name="P:Microsoft.Expression.Interactivity.Media.StoryboardTrigger.Storyboard">
1041
            <summary>
1042
            The targeted Storyboard. This is a dependency property.
1043
            </summary>
1044
        </member>
1045
        <member name="T:Microsoft.Expression.Interactivity.Media.StoryboardCompletedTrigger">
1046
            <summary>
1047
            A trigger that listens for the completion of a Storyboard.
1048
            </summary>
1049
        </member>
1050
        <member name="M:Microsoft.Expression.Interactivity.Media.StoryboardCompletedTrigger.#ctor">
1051
            <summary>
1052
            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Media.StoryboardCompletedTrigger"/> class.
1053
            </summary>
1054
        </member>
1055
        <member name="T:Microsoft.Expression.Interactivity.Core.TimerTrigger">
1056
            <summary>
1057
            A trigger that is triggered by a specified event occurring on its source and fires after a delay when that event is fired.
1058
            </summary>
1059
        </member>
1060
        <member name="M:Microsoft.Expression.Interactivity.Core.TimerTrigger.#ctor">
1061
            <summary>
1062
            Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.TimerTrigger"/> class.
1063
            </summary>
1064
        </member>
1065
        <member name="P:Microsoft.Expression.Interactivity.Core.TimerTrigger.MillisecondsPerTick">
1066
            <summary>
1067
            Gets or sets the number of milliseconds to wait between ticks. This is a dependency property.
1068
            </summary>
1069
        </member>
1070
        <member name="P:Microsoft.Expression.Interactivity.Core.TimerTrigger.TotalTicks">
1071
            <summary>
1072
            Gets or sets the total number of ticks to be fired before the trigger is finished.  This is a dependency property.
1073
            </summary>
1074
        </member>
1075
        <member name="T:Microsoft.Expression.Media.Effects.TransitionEffect">
1076
            <summary>
1077
            Defines a transition effect shader that transitions from one visual to another visual
1078
            using an interpolated value between 0 and 1.
1079
            </summary>
1080
        </member>
1081
        <member name="F:Microsoft.Expression.Media.Effects.TransitionEffect.InputProperty">
1082
            <summary>
1083
            Brush-valued properties that turn into sampler-properties in the shader.
1084
            Represents the image present in the final state of the transition.
1085
            </summary>
1086
        </member>
1087
        <member name="F:Microsoft.Expression.Media.Effects.TransitionEffect.OldImageProperty">
1088
            <summary>
1089
            Brush-valued properties that turn into sampler-properties in the shader.
1090
            Represents the image present in the initial state of the transition.
1091
            </summary>
1092
        </member>
1093
        <member name="F:Microsoft.Expression.Media.Effects.TransitionEffect.ProgressProperty">
1094
            <summary>
1095
            A Dependency property as the backing store for Progress.
1096
            Also used to represent the state of a transition from start to finish (range between 0 and 1).
1097
            </summary>
1098
        </member>
1099
        <member name="M:Microsoft.Expression.Media.Effects.TransitionEffect.CloneCurrentValue">
1100
            <summary>
1101
            Creates a modifiable clone (deep copy) of the <see cref="T:TransitionEffect"/> using its current values.
1102
            </summary>
1103
        </member>
1104
        <member name="M:Microsoft.Expression.Media.Effects.TransitionEffect.DeepCopy">
1105
            <summary>
1106
            Makes a deep copy of the transition effect. Implements CloneCurrentValue in Silverlight.
1107
            </summary>
1108
            <returns>A clone of current instance of transition effect.</returns>
1109
        </member>
1110
        <member name="M:Microsoft.Expression.Media.Effects.TransitionEffect.#ctor">
1111
            <summary>
1112
            Updates the shader's variables to the default values.
1113
            </summary>
1114
        </member>
1115
        <member name="P:Microsoft.Expression.Media.Effects.TransitionEffect.Input">
1116
            <summary>
1117
            Gets or sets the Input variable within the shader.
1118
            </summary>
1119
        </member>
1120
        <member name="P:Microsoft.Expression.Media.Effects.TransitionEffect.OldImage">
1121
            <summary>
1122
            Gets or sets the OldImage variable within the shader.
1123
            </summary>
1124
        </member>
1125
        <member name="P:Microsoft.Expression.Media.Effects.TransitionEffect.Progress">
1126
            <summary>
1127
            Gets or sets the Progress variable within the shader.
1128
            </summary>
1129
        </member>
1130
        <member name="T:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior">
1131
            <summary>
1132
            Allows the user to use common touch gestures to translate, zoom, and rotate the attached object.
1133
            </summary>
1134
        </member>
1135
        <member name="M:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.OnAttached">
1136
            <summary>
1137
            Called after the behavior is attached to an AssociatedObject.
1138
            </summary>
1139
            <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>
1140
        </member>
1141
        <member name="M:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.OnDetaching">
1142
            <summary>
1143
            Called when the behavior is getting detached from its AssociatedObject, but before it has actually occurred.
1144
            </summary>
1145
            <remarks>Override this to unhook functionality from the AssociatedObject.</remarks>
1146
        </member>
1147
        <member name="P:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.SupportedGestures">
1148
            <summary>
1149
            Gets or sets a value specifying which zooming and translation variants to support.
1150
            </summary>
1151
        </member>
1152
        <member name="P:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.TranslateFriction">
1153
            <summary>
1154
            Gets or sets a number describing the rate at which the translation will decrease.
1155
            </summary>
1156
        </member>
1157
        <member name="P:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.RotationalFriction">
1158
            <summary>
1159
            Gets or sets a number describing the rate at which the rotation will decrease.
1160
            </summary>
1161
        </member>
1162
        <member name="P:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.ConstrainToParentBounds">
1163
            <summary>
1164
            Gets or sets the value indicating whether the zoom and translate position of the attached object is limited by the bounds of the parent object.
1165
            </summary>
1166
        </member>
1167
        <member name="P:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.MinimumScale">
1168
            <summary>
1169
            Gets or sets a number indicating the minimum zoom value allowed.
1170
            </summary>
1171
        </member>
1172
        <member name="P:Microsoft.Expression.Interactivity.Input.TranslateZoomRotateBehavior.MaximumScale">
1173
            <summary>
1174
            Gets or sets a number indicating the maximum zoom value allowed.
1175
            </summary>
1176
        </member>
1177
        <member name="T:Microsoft.Expression.Interactivity.VisualStateUtilities">
1178
            <summary>
1179
            This class provides various platform agnostic standard operations for working with VisualStateManager.
1180
            </summary>
1181
        </member>
1182
        <member name="M:Microsoft.Expression.Interactivity.VisualStateUtilities.GoToState(System.Windows.FrameworkElement,System.String,System.Boolean)">
1183
            <summary>
1184
            Transitions the control between two states.
1185
            </summary>
1186
            <param name="element">The element to transition between states.</param>
1187
            <param name="stateName">The state to transition to.</param>
1188
            <param name="useTransitions">True to use a System.Windows.VisualTransition to transition between states; otherwise, false.</param>
1189
            <returns>True if the control successfully transitioned to the new state; otherwise, false.</returns>
1190
            <exception cref="T:System.ArgumentNullException">Control is null.</exception>
1191
            <exception cref="T:System.ArgumentNullException">StateName is null.</exception>
1192
        </member>
1193
        <member name="M:Microsoft.Expression.Interactivity.VisualStateUtilities.GetVisualStateGroups(System.Windows.FrameworkElement)">
1194
            <summary>
1195
            Gets the value of the VisualStateManager.VisualStateGroups attached property.
1196
            </summary>
1197
            <param name="targetObject">The element from which to get the VisualStateManager.VisualStateGroups.</param>
1198
            <returns></returns>
1199
        </member>
1200
        <member name="M:Microsoft.Expression.Interactivity.VisualStateUtilities.TryFindNearestStatefulControl(System.Windows.FrameworkElement,System.Windows.FrameworkElement@)">
1201
            <summary>
1202
            Find the nearest parent which contains visual states.
1203
            </summary>
1204
            <param name="contextElement">The element from which to find the nearest stateful control.</param>
1205
            <param name="resolvedControl">The nearest stateful control if True; else null.</param>
1206
            <returns>True if a parent contains visual states; else False.</returns>
1207
        </member>
1208
        <member name="T:ExceptionStringTable">
1209
            <summary>
1210
              A strongly-typed resource class, for looking up localized strings, etc.
1211
            </summary>
1212
        </member>
1213
        <member name="P:ExceptionStringTable.ResourceManager">
1214
            <summary>
1215
              Returns the cached ResourceManager instance used by this class.
1216
            </summary>
1217
        </member>
1218
        <member name="P:ExceptionStringTable.Culture">
1219
            <summary>
1220
              Overrides the current thread's CurrentUICulture property for all
1221
              resource lookups using this strongly typed resource class.
1222
            </summary>
1223
        </member>
1224
        <member name="P:ExceptionStringTable.CallMethodActionValidMethodNotFoundExceptionMessage">
1225
            <summary>
1226
              Looks up a localized string similar to Could not find method named &apos;{0}&apos; on object of type &apos;{1}&apos; that matches the expected signature..
1227
            </summary>
1228
        </member>
1229
        <member name="P:ExceptionStringTable.ChangePropertyActionAmbiguousAdditionOperationExceptionMessage">
1230
            <summary>
1231
              Looks up a localized string similar to More than one potential addition operator was found on type &apos;{0}&apos;..
1232
            </summary>
1233
        </member>
1234
        <member name="P:ExceptionStringTable.ChangePropertyActionCannotAnimateTargetTypeExceptionMessage">
1235
            <summary>
1236
              Looks up a localized string similar to Cannot animate a property change on a type &apos;{0}&apos; Target. Property changes can only be animated on types derived from DependencyObject..
1237
            </summary>
1238
        </member>
1239
        <member name="P:ExceptionStringTable.ChangePropertyActionCannotFindPropertyNameExceptionMessage">
1240
            <summary>
1241
              Looks up a localized string similar to Cannot find a property named &quot;{0}&quot; on type &quot;{1}&quot;..
1242
            </summary>
1243
        </member>
1244
        <member name="P:ExceptionStringTable.ChangePropertyActionCannotIncrementAnimatedPropertyChangeExceptionMessage">
1245
            <summary>
1246
              Looks up a localized string similar to The Increment property cannot be set to True if the Duration property is set..
1247
            </summary>
1248
        </member>
1249
        <member name="P:ExceptionStringTable.ChangePropertyActionCannotIncrementWriteOnlyPropertyExceptionMessage">
1250
            <summary>
1251
              Looks up a localized string similar to The &apos;{0}&apos; property cannot be incremented because its value cannot be read..
1252
            </summary>
1253
        </member>
1254
        <member name="P:ExceptionStringTable.ChangePropertyActionCannotSetValueExceptionMessage">
1255
            <summary>
1256
              Looks up a localized string similar to Cannot assign value of type &quot;{0}&quot; to property &quot;{1}&quot; of type &quot;{2}&quot;. The &quot;{1}&quot; property can be assigned only values of type &quot;{2}&quot;..
1257
            </summary>
1258
        </member>
1259
        <member name="P:ExceptionStringTable.ChangePropertyActionPropertyIsReadOnlyExceptionMessage">
1260
            <summary>
1261
              Looks up a localized string similar to Property &quot;{0}&quot; defined by type &quot;{1}&quot; does not expose a set method and therefore cannot be modified..
1262
            </summary>
1263
        </member>
1264
        <member name="P:ExceptionStringTable.DataStateBehaviorStateNameNotFoundExceptionMessage">
1265
            <summary>
1266
              Looks up a localized string similar to Cannot find state named &apos;{0}&apos; on type &apos;{1}&apos;. Ensure that the state exists and that it can be accessed from this context..
1267
            </summary>
1268
        </member>
1269
        <member name="P:ExceptionStringTable.GoToStateActionTargetHasNoStateGroups">
1270
            <summary>
1271
              Looks up a localized string similar to Target {0} does not define any VisualStateGroups. .
1272
            </summary>
1273
        </member>
1274
        <member name="P:ExceptionStringTable.InvalidLeftOperand">
1275
            <summary>
1276
              Looks up a localized string similar to LeftOperand of type &quot;{0}&quot; cannot be used with operator &quot;{1}&quot;..
1277
            </summary>
1278
        </member>
1279
        <member name="P:ExceptionStringTable.InvalidOperands">
1280
            <summary>
1281
              Looks up a localized string similar to LeftOperand of type &quot;{1}&quot; and RightOperand of type &quot;{0}&quot; cannot be used with operator &quot;{2}&quot;..
1282
            </summary>
1283
        </member>
1284
        <member name="P:ExceptionStringTable.InvalidRightOperand">
1285
            <summary>
1286
              Looks up a localized string similar to RightOperand of type &quot;{0}&quot; cannot be used with operator &quot;{1}&quot;..
1287
            </summary>
1288
        </member>
1289
        <member name="P:ExceptionStringTable.UnsupportedRemoveTargetExceptionMessage">
1290
            <summary>
1291
              Looks up a localized string similar to The target of the RemoveElementAction is not supported..
1292
            </summary>
1293
        </member>
1294
    </members>
1295
</doc>
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