markus / KCOM / Common / FileStreamToBase64.cs @ d7e20d2d
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.IO; |
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using System.Windows.Media.Imaging; |
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namespace KCOM.Common.Converter |
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{ |
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public class FileStreamToBase64 |
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{ |
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/// <summary> |
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/// BitMapSource To Base64 |
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/// </summary> |
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/// <param name="bitmap"></param> |
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/// <returns></returns> |
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public string ImageToBase64(BitmapSource bitmap) |
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{ |
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var encoder = new PngBitmapEncoder(); |
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var frame = BitmapFrame.Create(bitmap); |
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encoder.Frames.Add(frame); |
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using (var stream = new MemoryStream()) |
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{ |
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encoder.Save(stream); |
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return Convert.ToBase64String(stream.ToArray()); |
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} |
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} |
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/// <summary> |
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/// Base64 To BitmapSource |
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/// </summary> |
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/// <param name="base64"></param> |
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/// <returns></returns> |
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//public BitmapSource Base64ToImage(string base64) |
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//{ |
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// byte[] bytes = Convert.FromBase64String(base64); |
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// using (var stream = new MemoryStream(bytes)) |
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// { |
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// return BitmapFrame.Create(stream); |
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// } |
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//} |
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public BitmapImage Base64ToImage(string base64) |
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{ |
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byte[] bytes = Convert.FromBase64String(base64); |
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using (var stream = new MemoryStream(bytes)) |
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{ |
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BitmapSource bitmap = BitmapFrame.Create(stream); |
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Stream bmp; |
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BitmapImage bImg = new BitmapImage(); |
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using (bmp = new MemoryStream()) |
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{ |
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PngBitmapEncoder encoder = new PngBitmapEncoder(); |
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encoder.Frames.Add(BitmapFrame.Create(bitmap)); |
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encoder.Save(bmp); |
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bmp.Position = 0; |
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bImg.BeginInit(); |
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bImg.StreamSource = bmp; |
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bImg.EndInit(); |
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} |
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System.Windows.Controls.Image image = new System.Windows.Controls.Image(); |
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image.Source = bImg; |
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return bImg; |
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//return BitmapFrame.Create(stream); |
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} |
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} |
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//public BitmapImage BitmapSource(string base64) |
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//{ |
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// BitmapSource bitmap = Base64ToImage(base64); |
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// Stream bmp; |
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|
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// using (bmp = new MemoryStream()) |
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// { |
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// BitmapEncoder enc = new BmpBitmapEncoder(); |
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// enc.Frames.Add(BitmapFrame.Create(bitmap)); |
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// enc.Save(bmp); |
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// } |
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// //BitmapImage A = bitmap as BitmapImage; |
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// //PngBitmapEncoder encoder = new PngBitmapEncoder(); |
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// //MemoryStream memoryStream = new MemoryStream(); |
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// //encoder.Frames.Add(BitmapFrame.Create(bitmap)); |
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// //encoder.Save(memoryStream); |
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// //memoryStream.Position = 0; |
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// //bImg.BeginInit(); |
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// //bImg.StreamSource = memoryStream; |
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// //bImg.EndInit(); |
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// //memoryStream.Close(); |
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// return bImg; |
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//} |
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} |
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} |